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Flash打造漂亮随机画圆弧代码

2019-03-31 06:44:42浏览:426 来源:山村网   
核心摘要:  一个随机画圆弧的效果,有几个属性可调整,也不多描述了,  贴一下代码,有兴趣的看一下吧,刚加了下注释...  //*******

  一个随机画圆弧的效果,有几个属性可调整,也不多描述了,

  贴一下代码,有兴趣的看一下吧,刚加了下注释...

  //******* draw_arc ************************

  //******************* 作者:boenlee *****

  //舞台元件:

  //可视区域元件--mask

  //移动按钮--up_btn, down_btn, left_btn, right_btn

  //文本框--angle_txt, time_txt, r_txt, thickness_txt

  //复选按钮--trace_check, leaf_check

  //重画按钮--redraw_btn

  //库链接元件:

  //叶子--leaf

  //***************************************************

  //画小于等于45度的圆弧,任意角度开始

  //mc:目标mc名称

  //ox:原点x位置

  //oy:原点y位置

  //r:半径

  //origin_angle:起始角度

  //angle:弧的角度,正数顺时针画弧,负数逆时针画弧

  //thickness:线的粗细

  //rbg:线的颜色

  //alpha:线的透明度

  //返回:圆弧终点坐标,终点为角度大的点,与angle符号无关

  function draw_small_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number,

  thickness:Number, rbg:Number, alpha:Number):Object {

  var origin_angle:Number = origin_angle % 360;

  var angle:Number = angle % 360;

  origin_angle = angle < 0 ? origin_angle + angle : origin_angle;

  angle = Math.abs (angle);

  angle = angle > 45 ? 45 : angle;

  var ctrl_r:Number = maintain_digit (1 / cosD (angle / 2) * r, 4);

  var ctrl_sin:Number = maintain_digit (sinD (origin_angle + angle / 2), 4);

  var ctrl_cos:Number = maintain_digit (cosD (origin_angle + angle / 2), 4);

  var org_sin:Number = maintain_digit (sinD (origin_angle), 4);

  var org_cos:Number = maintain_digit (cosD (origin_angle), 4);

  var achr_sin:Number = maintain_digit (sinD (origin_angle + angle), 4);

  var achr_cos:Number = maintain_digit (cosD (origin_angle + angle), 4);

  with (mc) {

  lineStyle (thickness, rbg, alpha, false, "normal", "none");

  moveTo (org_cos * r + ox, org_sin * r + oy);

  curveTo (ctrl_cos * ctrl_r + ox, ctrl_sin * ctrl_r + oy, achr_cos * r + ox, achr_sin * r + oy);

  }

  return {x:achr_cos * r + ox, y:achr_sin * r + oy};

  }

  //画小于等于360度的圆弧,任意角度开始

  //参数及返回值与draw_small_arc函数相同

  function draw_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number,

  rbg:Number, alpha:Number):Object {

  var origin_angle:Number = angle < 0 ? origin_angle + angle : origin_angle;

  var angle:Number = Math.abs (angle);

  var times:Number = int (angle / 45);

  var last_angle:Number = angle % 45;

  if (times >= 8) {

  times = 8;

  last_angle = 0;

  }

  for (var i:Number = 0; i < times; i++) {

  draw_small_arc (mc, ox, oy, r, 45 * i + origin_angle, 45, thickness, rbg, alpha);

  }

  return draw_small_arc (mc, ox, oy, r, 45 * times + origin_angle, last_angle, thickness, rbg, alpha);

  }

  //小数保留

  //val:要处理数值

  //maintain:保留位数

  //返回:处理后的数

  function maintain_digit (val:Number, maintain:Number):Number {

  var multiple:Number = Math.pow (10, Math.abs (maintain));

  return Math.round (val * multiple) / multiple;

  }

  //以角度为参数计算sin值

  function sinD (angle:Number):Number {

  return Math.sin (Math.PI / 180 * angle);

  }

  //以角度为参数计算cos值

  function cosD (angle:Number):Number {

  return Math.cos (Math.PI / 180 * angle);

  }

  //随机颜色

  function rnd_color ():Number {

  return random (255) << 16 | random (255) << 8 | random (255);

  }

  //弧线颜色数组,由于随机颜色比较丑,所以选择几个比较好的颜色

  var color_arr:Array = [0xFF1111, 0xEDB83D, 0xEBEB1D, 0x99E91F, 0x20E91F, 0x23E4E3, 0x1DC2EB, 0x1B45ED,

  0x6F1BED, 0xC21BED, 0xEB1DEB, 0xF017AF, 0xF01784, 0xFFFFFF];

  //叶子颜色数组,原因同上

  var leaf_color_arr:Array = [0x25EB25, 0xF3F347, 0x4AF09D, 0xF2AD48];

  //起始角度

  var origin_angle:Number;

  //弧的角度

  var angle:Number;

  //弧度是否随机

  var angle_rnd:Boolean;

  //方向

  var dir:Number;

  //上一个弧的方向

  var old_dir:Number;

  //弧的个数

  var time:Number;

  //弧所在圆的坐标

  var posx:Number;

  var posy:Number;

  //弧终点位置

  var pos_obj:Object;

  //半径

  var r:Number;

  //弧线粗细

  var thickness:Number;

  //是否跟踪

  var is_trace:Boolean = false;

  //是否有树叶生长效果

  var leaf_grow:Boolean = false;

  //用于画弧线的mc

  var line_mc:MovieClip;

  //初始化属性

  function init_prop () {

  line_mc.removeMovieClip ();

  line_mc = this.createEmptyMovieClip ("line_mc", 1);

  line_mc.setMask (mask);

  line_mc._x = mask._x;

  line_mc._y = mask._y;

  origin_angle = random (4) * 90;

  angle = get_txt_value (angle_txt, 0, 0, 10, 360);

  if (angle == 0) {

  angle_rnd = true;

  } else {

  angle_rnd = false;

  }

  dir = random (2) ? 1 : -1;

  posx = random (100) - 50;

  posy = random (100) - 50;

  time = get_txt_value (time_txt, 50, 10, 10, 200);

  r = get_txt_value (r_txt, 20, 5, 5, 50);

  thickness = get_txt_value (thickness_txt, 5, 1, 1, 10);

  }

  //主函数

  function main () {

  if (--time > 0) {

  dir = random (2) ? 1 : -1;

  origin_angle += angle;

  //如果当前弧的方向与前一个的不同,计算当前弧所在圆的原点位置

  if (dir + old_dir == 0) {

  posx += cosD (origin_angle) * 2 * r;

  posy += sinD (origin_angle) * 2 * r;

  origin_angle += 180;

  }

  if (angle_rnd) {

  angle = dir * (random (50) + 50);

  } else {

  angle = dir * Math.abs (angle);

  }

  pos_obj = draw_arc (line_mc, posx, posy, r, origin_angle, angle, thickness, color_arr[random (color_arr.length)], 100);

  //加载树叶

  if (leaf_grow) {

  line_mc.attachMovie ("leaf", "leaf" + time, time, {_x:pos_obj.x, _y:pos_obj.y, _rotation:random (360), _xscale:random (50) +

  r * 2 + thickness * 5, _yscale:random (50) + r * 2 + thickness * 5, _alpha:random (100) + thickness * 5});

  var leaf_color:Color = new Color (line_mc["leaf" + time]);

  leaf_color.setRGB (leaf_color_arr[random (leaf_color_arr.length)]);

  }

  //跟踪

  if (is_trace) {

  line_mc._x = mask._x - pos_obj.x;

  line_mc._y = mask._y - pos_obj.y;

  }

  old_dir = dir;

  } else {

  delete line_mc.onEnterframe;

  }

  }

  //获取文本框内容,为数值

  //txt_name:文本框名称

  //nan_val:文本内容非数字时所取值

  //zero_val:文本内容为0时所取值

  //min_val:文本内容最小值

  //max_val:文本内容最大值

  function get_txt_value (txt_name:TextField, nan_val:Number, zero_val:Number, min_val:Number, max_val:Number) {

  if (isNaN (Number (txt_name.text))) {

  txt_name.text = String (nan_val);

  } else if (Number (txt_name.text) == 0) {

  txt_name.text = String (zero_val);

  } else if (Number (txt_name.text) < min_val) {

  txt_name.text = String (min_val);

  } else if (Number (txt_name.text) > max_val) {

  txt_name.text = String (max_val);

  }

  return Number (txt_name.text);

  }

  //重画

  redraw_btn.onRelease = function () {

  delete line_mc.onEnterframe;

  init_prop ();

  line_mc.onEnterframe = main;

  };

  //选择是否跟踪

  trace_check.onRelease = function () {

  is_trace = !is_trace;

  this.gotoAndStop (Number (is_trace) + 1);

  };

  //选择是否生长树叶

  leaf_check.onRelease = function () {

  leaf_grow = !leaf_grow;

  this.gotoAndStop (Number (leaf_grow) + 1);

  };

  var keep_moving:MovieClip = this.createEmptyMovieClip ("keep_moving", 2);

  var speed:Number = 10;

  //移动line_mc

  function moving (speedx:Number, speedy:Number) {

  keep_moving.onEnterframe = function () {

  line_mc._x += speedx;

  line_mc._y += speedy;

  };

  }

  //停止移动

  function stop_move () {

  delete keep_moving.onEnterframe;

  }

  //按钮控制

  up_btn.onPress = function () {

  moving (0, speed);

  };

  down_btn.onPress = function () {

  moving (0, -speed);

  };

  left_btn.onPress = function () {

  moving (speed, 0);

  };

  right_btn.onPress = function () {

  moving (-speed, 0);

  };

  up_btn.onRelease = up_btn.onReleaseOutside = down_btn.onRelease = down_btn.onReleaseOutside = left_btn.onRelease =

  left_btn.onReleaseOutside = right_btn.onRelease = right_btn.onReleaseOutside = function () {

  stop_move ();

  };

  //键盘控制

  var key_lis:Object = new Object ();

  key_lis.onKeyDown = function () {

  switch (Key.getCode ()) {

  case 37 :

  moving (speed, 0);

  break;

  case 38 :

  moving (0, speed);

  break;

  case 39 :

  moving (-speed, 0);

  break;

  case 40 :

  moving (0, -speed);

  break;

  }

  };

  key_lis.onKeyUp = function () {

  stop_move ();

  };

  Key.addListener (key_lis);

  init_prop ();

  line_mc.onEnterframe = main;

(责任编辑:豆豆)
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